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Teacher
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MILICCHIO FRANCO
(syllabus)
Introduction, History, Mathematics Review, Anatomy of Game Engines, Storytelling, Game Engine Programming Best Practices, Introduction to GPUs, Animation Techniques, Physics Engine, Gameplay, Narrative. Game Engines: Unreal Engine, Unity, Godot, Scripting (Blueprint, C#, GDScript).
(reference books)
- Game Engine Architecture, di Jason Gregory - The Game Narrative Toolbox, di Heussner, Finley, Brandes Hepler, Lemay
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